![]() I really hope this helps, man.ĭeaths: 45 approximately - (Many enemies have killed me, so I will not be able to detail those responsible unfortunately) I'm a novice mapper, yet I know how to make a detailed analysis of maps( even If I do say so myself). I wish I could give a more detailed analysis of the map, but this was so bloody( no pun intended) difficult that getting through the first few rooms was a challenge. Plutonia maps as a whole have a nice style of detailing that doesn't detract from the gameplay( In other words, doesn't get in the way or hinder gameplay. I really like your detailing, such as the gargoyle faces dripping blood. Maybe I missed something completely obvious, so let me know. ![]() In the room with the chain-gunners, it isn't clear what you have to do. You give enough just enough ammunition to the player to survive, encouraging smarter resource use, though I'd recommend giving more for the cyber-demon encounter. I don't know if this was intentional or not, but punching a mancubus to death is not an ideal way to tackle that encounter, and there is not enough space to strafe. The room with the mancubi triggers a beserk state that forces me to switch to my fists every few seconds. Having to dodge incoming rockets and taking 10 damage every few tics from the sector is not a good combination, and seems to just be draining the player of health( perhaps you could add radiation suits to increase tension?) You may want to get rid of the pain sectors in the cyber-demon courtyard. Here are my thoughts( from what I played: I took a look at your map and.even for plutonia this is insanely difficult, so difficult I could not finish the map.
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